Railcraft 10.0.0 – Happy Halloween!

So we are finally here! It’s been a long time folks, but the first official 1.10.2 version of Railcraft is ready! After more than six months of hard work, Railcraft lives again!

So first off, I want to say thanks to everyone for their continued support during this long process. You guys are great!

Happy Halloween, all aboard the Ghost Train!

Happy Halloween, all aboard the Ghost Train!

Now onto the gritty details. I want to be very clear, this version is NOT feature complete. There are a lot of things that still need some work to be ready for 1.10.2. None of the Factory machines are ready for example and recipes are largely using their alternate versions. All the Rolling Machine recipes can be crafted at a normal Crafting Bench, but recipe conflicts are a real possibility. Additionally, Switches and Signals are not ready yet, the goal is to include those in 10.1.0 in a month or so. With Factory machines a month after that followed by a feature complete version some time in January. So that is were we stand at the moment.

But that doesn’t mean there aren’t new things to play with and vast improvements made! Perhaps the biggest change relates to how Track is laid. Rather than crafting every variant of Track with its own recipe; Control Tracks, Locking Tracks, and the like. Now you first craft the base ‘Flex’ Track, which can do corners and slopes and all that stuff and now comes in seven different variants: Iron Track, Strap-Iron Track, Abandoned Track, Reinforced Track, Electric Track, High Speed Track, and last but not least High Speed Electric Track. Once you’ve done that and laid your track in the world, you can craft a Track Kit. There are currently 19 different Track Kits, I’m not going to list them all but here are some examples: Control Track Kit, Booster Track Kit, Locking Track Kit, Buffer Stop Track Kit, and Gated Track Kit. Once crafted you can take these Track Kits and used them directly on track in the world to upgrade it to a specialty Outfitted Track. This new system allows much more flexibility on track type usage and increases the number of combinations possible without increasing the mental load of having hundreds of variants. I’m quite pleased with how it turned out and I think you will be too.

7 Track Types and 19 Track Kits

7 Track Types and 19 Track Kits

Other notable changes and new features include a Charge Trap block that will zap anything that touches it and a much improved Charge Network. The Charge Network has undergone a major overhaul, no more ticking tile entities, and should no longer be a major source of lag on large servers (one can hope!).

Warning: High Voltage!

Warning: High Voltage!

Additionally, Worldgen has undergone a major overhaul. Its now SimpleRetroGen compatible and Poor Ore generation has been replaced with a brand new algorithm: Mines. A Mine is has large tendrils of Poor Ore and Standard Ore that covers a large area, whereas the old Poor Ore generator spawned diffuse clouds of pure Poor Ore. The picture below will explain it better than I ever could. Additionally, a config option has been added to reduce/disable Vanilla Ore of Gold and Iron for those so inclined. Oh and there is now Silver as well to round out the classical metals.

Usually these spawn underground, but its hard to debug down there

Usually these spawn underground, but its hard to debug down there

Those are the most significant changes, but by no means the only changes. There were many improvements and bugfixes along the way (no more flipping Locomotives? Yay!). As I said before, the missing features will be added in future versions, 95% of everything from 1.7.10 will return eventually (except the Tracking Aura, its gone, you don’t need to ask!). I should have posted a video with this, but as usual I always forget about that until I’m here writing the post. I’ll try to have one posted tomorrow.

Anyway, enjoy your Halloween, be sure to stop by and see the Ghost Trains and Pumpkin Carts. The event will be around for another week or so!


Download Railcraft

Patreon
Lastly, I’d like to direct everyone’s attention to my Patreon Page. There is some cool stuff over there (Beta Access, Custom Emblems, etc….) so be sure to take a look! The fact that you can now see and contribute to Railcraft’s code is a direct result of Patreon. If you’d like to continue to see even greater things, be sure to pass some support along!

10.0.0

Change Log:

  • INFO: First official MC 1.10.2 release
  • NEW: Added in-game config editor support
  • NEW: Updated monster spawn list for Pumpkin Cart
  • NEW: Ores and Geodes are now SimpleRetrogen compatible
  • CHANGE: Rework Poor Ore worldgen. Replace with Mines, branching clouds of ore containing both Poor Ore and Standard Ore.
  • CHANGE: Mines are richer in Mountain, Mesa, and Hills types of biomes.
  • CONFIG: Added config option to reduce/eliminate vanilla Gold/Iron Ore generation.
  • FIX: Fix various GUI issues
  • FIX: Render Locomotive and Maintenance Cart Lamps
  • FIX: Add Steam Locomotive Fluid Container handling
  • FIX: Various other fixes

Railcraft 9.11.0.0/9.12.0.0 – RF Cart + Perpetuum Locomotive

I know it’s a little unusual to post two releases at once, but that’s just the way that my available time lined up with other developments and setbacks. So, yes! Today we have two small 1.7.10 releases. Twice the fun right? Ok, maybe not.

Redstone Flux Cart
The big new feature is the Redstone Flux Cart, which can be used to move Redstone Flux energy from one location to another. It comes with accompanying Loader and Unloader.
rf_cart_screenshot

Perpetuum Locomotive
Additionally, Forecaster (of Boiler Calc fame) has recently jumped into the world of modding. He brings us the Perpetuum Locomotive. A Creative only Locomotive that doesn’t require fuel. It currently shares the same model as the Electric Locomotive, but that may or may not be only temporary.
perpetuum_loco_screenshot

1.8/1.9
And before you ask, yes 1.8/1.9 is still being actively worked on. I’m a lot closer than I was last time I talked to you guys, but I’ve still got a long way to go. The code still doesn’t compile, but the number of classes without compile errors is now significantly larger than the number of classes that still have errors. Of course, I still haven’t even touched the JSON for the block renderers yet. So still plenty of work to do. Also, see you at MineCon again in September!


Download Railcraft

Patreon
Lastly, I’d like to direct everyone’s attention to my Patreon Page. There is some cool stuff over there (Beta Access, Custom Emblems, etc….) so be sure to take a look! The fact that you can now see and contribute to Railcraft’s code is a direct result of Patreon. If you’d like to continue to see even greater things, be sure to pass some support along!

9.11.0.0

Change Log:

  • NEW: Added Redstone Flux Cart + Loaders.
  • NEW: Fancy tooltips for the Signal blocks/boxes.
  • NEW: Added some new Admin commands for killing entities/carts.
  • NEW: You can now label Block Signals in addition to Boxes.
  • FIX: Fix right-click handling for fluid containers. (issue #776)
  • FIX: Fix NPE when looking at Signal Boxes. (issue #793)
  • FIX: Fixed excessive render refreshes when a Switch Controller touched two Switch Tracks. (issue #775)
  • FIX: Hobbyist Engine should move empty buckets to the fluid output slot. (issue #804)

9.12.0.0

Change Log:

  • NEW: Added Perpetuum Locomotive, a Creative only Locomotive that doesn't require fuel of any kind. (contribution by Forecaster)
  • FIX: Wrestle missing RF Unloader textures from the maws of Git, the beast.

Railcraft 9.10.0.0 – Auto-Couplers + New Addon

Another Minecraft 1.7.10 update here, mostly a collection of pull requests and bug fixes. As for 1.8, I’m still slaving away on the code with no eta in sight. Anyway, have fun with 9.10.0.0.

Auto-Coupler!
Here we have a short video demostrating the changes in 9.10.0.0 with a quick update on 1.8 progess. Enjoy!

Railcraft Cosmetic Additions!
I’d also like to announce a new Railcraft addon, Railcraft Cosmetic Additions by Cream-Tea. It will require Railcraft 9.10.0.0, so make sure you are up to date! It adds a number of new blocks and variants of existing blocks designed to make your railways even fancier. I know a lot of people wanted Semaphores for a long time, well they are here! Now go watch Cream-Tea’s video!

Download Railcraft Cosmetic Additions

There are also a few more minor features and additions and well as some well needed bugfixes. Anyway, have fun!

Download Railcraft

Lastly, I’d like to direct everyone’s attention to my Patreon Page. There is some cool stuff over there (Beta Access, Custom Emblems, etc….) so be sure to take a look! The fact that you can now see and contribute to Railcraft’s code is a direct result of Patreon. If you’d like to continue to see even greater things, be sure to pass some support along!

Change Log:

  • NEW: Added Auto-Coupler Mode to Coupler Track. Any cart that passes over this track will couple to the next cart it collides with. (contribution by Cream-tea)
  • NEW: Add support for IC2 Classic. (contribution by Speiger)
  • CHANGE: Reworked harvest tools for the entire mod. Tracks and related blocks are by default harvestable by the crowbar instead of pickaxes. Other blocks are either axe or pickaxe depending on material.
  • FIX: Signals and Boxes now use a TESR for rendering the lights, resulting in less render refreshes. (contribution by Vexatos and Player)
  • FIX: Fix OreDict tag in Tin Plate recipe. (issue #781)
  • FIX: Fix issues with server/client sync of filtered Carts.
  • FIX: Only cache Tile Entities located in the same chunk as the cache. Should resolve untold issues with Signals and Multi-Blocks.
  • FIX: Improve High Speed explosion logic to take into account the comparison of Train objects. Might result in less unpredictable explosions.
  • FIX: Fixed NPE in Anchor Chunkloader code caused by mismatched worlds.
  • API: SignalBlock was moved to the API so that addons can create new Signal blocks.

Railcraft 9.9.0.0

First off, let’s start with saying that the 1.8/1.9 update is being worked on. It’s slow going but progress is being made. You all can stop spamming me now. 😉

Now for the 1.7.10 update!

Signal Labels!
Handy for keeping track of things and also interacts with some new features from Vexatos’ Computronics.
signal_label_screenshot

Better Tunnel Bore Collision Boxes!
tunnel_bore_collision_screenshot

There are also a few more minor features and additions and well as some well needed bugfixes. Anyway, have fun!

Download Here

Lastly, I’d like to direct everyone’s attention to my Patreon Page. There is some cool stuff over there (Beta Access, Custom Emblems, etc….) so be sure to take a look! The fact that you can now see and contribute to Railcraft’s code is a direct result of Patreon. If you’d like to continue to see even greater things, be sure to pass some support along!

Change Log:

  • NEW: Signal devices can now be named using the Signal Label item and Anvil. (contribution by Vexatos)
  • NEW: Disposal Track can be disabled with a Redstone Signal. (contribution by wshadow)
  • NEW: Switch Motor now has a button that will cause it to ignore Redstone signals. (contribution by wshadow)
  • NEW: Convert the Tunnel Bore into a multipart entity to allow for more fine tuned control of the collision box.
  • NEW: New Routing Table keyword: Loco. Returns true if the locomotive type matches "electric", "steam", or "none". Using "none" only returns true if there is NO locomotive. (contribution by Cream-Tea)
  • NEW: Coal Coke torch recipe. (contribution by daniel)
  • FIX: Package correct RF API.
  • FIX: Fixed NPE when loading a world with a Personal Anchor. (contribution by Yopu)
  • CONFIG: Added H.S. explosion entity exclusion list. (contribution by Yopu)
  • API: Might possible break anyone using depreciated functions of the Signal API.

Railcraft 9.8.0.0 – Cargo Carts

cargo_carts_screenshot

Yep, those Minecarts have items in them. One thing that has been long on the todo list is to add filters to the Chest Cart. This should help make moving items easier, and look cool while doing it! Anyway have fun!

Download Here

Lastly, I’d like to direct everyone’s attention to my Patreon Page. There is some cool stuff over there (Beta Access, Custom Emblems, etc….) so be sure to take a look! The fact that you can now see and contribute to Railcraft’s code is a direct result of Patreon. Even better is the new Dark Tower goal! If you’d like to continue to see even greater things, be sure to pass some support along!

Change Log:

  • NEW: Added Cargo Cart, a filterable Cart for moving items.
  • NEW: Locomotive Limiter can now put Locomotives into reverse. (contribution by cruck1000)
  • CHANGE: Tin Bushing can now spawn in Mineshaft and Workshop loot chests. (contribution by Yopu)
  • CHANGE: Loader/Unloader filter slots now match against custom Cart names. (contribution by Woodstone)
  • FIX: Fixed a possible crash during Worldgen if you disable the Track block.
  • FIX: Fixed Anchor interaction with FunkyLocomotion.
  • FIX: Fixed IFluidContainer dupe bugs (I hope).
  • FIX: Logging out while riding a cart should no longer take the cart with you (and break trains apart).
  • FIX: Tunnel Bore should now obey permission events when breaking blocks. (contribution by Dockter)
  • FIX: Animal Detector can now tell cows and mooshrooms apart. (contribution by cruck1000)
  • FIX: Added foundation to village workshop. (contribution by notabadminer)
  • FIX: Various Undercutter bugfixes. (contribution by Yopu)
  • FIX: Fixed crash when Goggles are disabled. (contribution by Yopu)
  • FIX: Loosen up Routing logic so that Locomotives don't have to be at the front of the train.
  • FIX: Ore Dictionary support expanded to newest standards. (contribution by Adaptivity)
  • FIX: Override Command Block Cart to fix interactivity issues. (contribution by liach)
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