Archive for March 23, 2016

Railcraft 9.10.0.0 – Auto-Couplers + New Addon

Another Minecraft 1.7.10 update here, mostly a collection of pull requests and bug fixes. As for 1.8, I’m still slaving away on the code with no eta in sight. Anyway, have fun with 9.10.0.0.

Auto-Coupler!
Here we have a short video demostrating the changes in 9.10.0.0 with a quick update on 1.8 progess. Enjoy!

Railcraft Cosmetic Additions!
I’d also like to announce a new Railcraft addon, Railcraft Cosmetic Additions by Cream-Tea. It will require Railcraft 9.10.0.0, so make sure you are up to date! It adds a number of new blocks and variants of existing blocks designed to make your railways even fancier. I know a lot of people wanted Semaphores for a long time, well they are here! Now go watch Cream-Tea’s video!

Download Railcraft Cosmetic Additions

There are also a few more minor features and additions and well as some well needed bugfixes. Anyway, have fun!

Download Railcraft

Lastly, I’d like to direct everyone’s attention to my Patreon Page. There is some cool stuff over there (Beta Access, Custom Emblems, etc….) so be sure to take a look! The fact that you can now see and contribute to Railcraft’s code is a direct result of Patreon. If you’d like to continue to see even greater things, be sure to pass some support along!

Change Log:

  • NEW: Added Auto-Coupler Mode to Coupler Track. Any cart that passes over this track will couple to the next cart it collides with. (contribution by Cream-tea)
  • NEW: Add support for IC2 Classic. (contribution by Speiger)
  • CHANGE: Reworked harvest tools for the entire mod. Tracks and related blocks are by default harvestable by the crowbar instead of pickaxes. Other blocks are either axe or pickaxe depending on material.
  • FIX: Signals and Boxes now use a TESR for rendering the lights, resulting in less render refreshes. (contribution by Vexatos and Player)
  • FIX: Fix OreDict tag in Tin Plate recipe. (issue #781)
  • FIX: Fix issues with server/client sync of filtered Carts.
  • FIX: Only cache Tile Entities located in the same chunk as the cache. Should resolve untold issues with Signals and Multi-Blocks.
  • FIX: Improve High Speed explosion logic to take into account the comparison of Train objects. Might result in less unpredictable explosions.
  • FIX: Fixed NPE in Anchor Chunkloader code caused by mismatched worlds.
  • API: SignalBlock was moved to the API so that addons can create new Signal blocks.

Railcraft 9.9.0.0

First off, let’s start with saying that the 1.8/1.9 update is being worked on. It’s slow going but progress is being made. You all can stop spamming me now. 😉

Now for the 1.7.10 update!

Signal Labels!
Handy for keeping track of things and also interacts with some new features from Vexatos’ Computronics.
signal_label_screenshot

Better Tunnel Bore Collision Boxes!
tunnel_bore_collision_screenshot

There are also a few more minor features and additions and well as some well needed bugfixes. Anyway, have fun!

Download Here

Lastly, I’d like to direct everyone’s attention to my Patreon Page. There is some cool stuff over there (Beta Access, Custom Emblems, etc….) so be sure to take a look! The fact that you can now see and contribute to Railcraft’s code is a direct result of Patreon. If you’d like to continue to see even greater things, be sure to pass some support along!

Change Log:

  • NEW: Signal devices can now be named using the Signal Label item and Anvil. (contribution by Vexatos)
  • NEW: Disposal Track can be disabled with a Redstone Signal. (contribution by wshadow)
  • NEW: Switch Motor now has a button that will cause it to ignore Redstone signals. (contribution by wshadow)
  • NEW: Convert the Tunnel Bore into a multipart entity to allow for more fine tuned control of the collision box.
  • NEW: New Routing Table keyword: Loco. Returns true if the locomotive type matches "electric", "steam", or "none". Using "none" only returns true if there is NO locomotive. (contribution by Cream-Tea)
  • NEW: Coal Coke torch recipe. (contribution by daniel)
  • FIX: Package correct RF API.
  • FIX: Fixed NPE when loading a world with a Personal Anchor. (contribution by Yopu)
  • CONFIG: Added H.S. explosion entity exclusion list. (contribution by Yopu)
  • API: Might possible break anyone using depreciated functions of the Signal API.
YouTube
YouTube
GitHub
Patreon
Discord
Google+
Google+
http://www.railcraft.info/2016/03/
Follow by Email
RSS